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1. Gallente rebalance VOTE - in Assembly Hall [original thread]
Heavily needed /supported
- by space bear - at 2011.02.28 12:52:00
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2. Lowsec solution: two birds, one stone - in Player Features and Ideas Discussion [original thread]
Originally by: Korg Leaf (...) Sorry adverse to a fight was probably the wrong way to describe them, I meant alot jump into low sec in PvE ships or haulers one time get blown up by some gankbear then refuse to go back. These are the people...
- by space bear - at 2011.02.07 13:07:00
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3. Lowsec solution: two birds, one stone - in Player Features and Ideas Discussion [original thread]
Originally by: Korg Leaf (...) The main reason for the low population in low sec, is the money not being a whole lot better for the added risk, the fact that 90% of the playerbase seem to be adverse to a fight and the consistent rumours th...
- by space bear - at 2011.02.07 11:13:00
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4. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Originally by: Infinity Ziona (...) EvE: Ganked Person: Hey guys I just got killed by 327 people in HED-GP. Corp: <silence> (...) I'm confused : Isn't that what actually happens in null-sec and not low-sec ? Maybe I'm wrong...
- by space bear - at 2011.02.06 11:03:00
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5. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Edited by: space bear on 06/02/2011 10:14:36 Edited by: space bear on 06/02/2011 10:13:55 Originally by: Infinity Ziona (...) Many people in MMO's dislike PvP. They don't like losing to a RL player at all. It makes them feel bad, w...
- by space bear - at 2011.02.06 10:12:00
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6. An idea to encourage population growth in low sec. - in Player Features and Ideas Discussion [original thread]
Or, you could make a small change to how the security status hits are applied right now, something like "if you agress a pilot having a negative security status (between 0 and -5), you get a security status hit only if yours is lower than his". Th...
- by space bear - at 2011.02.05 19:12:00
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7. Flying Gallente Properly - in Warfare & Tactics [original thread]
Edited by: space bear on 04/02/2011 19:05:48 Originally by: chatgris (...) You can pvp in gallente ships. But you can generally do a lot better with another races ship (exempting frigates/pirate ships). Or in another words : "fly...
- by space bear - at 2011.02.04 19:05:00
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8. Flying Gallente Properly - in Warfare & Tactics [original thread]
Edited by: space bear on 04/02/2011 19:05:27 Sorry bad use
- by space bear - at 2011.02.04 19:02:00
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9. Gaylente - in Ships and Modules [original thread]
Edited by: space bear on 04/02/2011 11:07:34 Edited by: space bear on 04/02/2011 11:02:01 Originally by: Skex Relbore (...) My experience in these threads is that the vast majority of those claiming that Gallente are fine, either ...
- by space bear - at 2011.02.04 11:01:00
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10. Flying Gallente Properly - in Warfare & Tactics [original thread]
Originally by: Ace Echo (...) The gallente are specialized in a few tools, including Blasters, Drones, and Sensor Dampening. A combination of those 3 can be very devastating in PvP, but is surprisingly hardly used. People complain that bl...
- by space bear - at 2011.02.04 10:33:00
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11. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Originally by: WolfMarrell Edited by: WolfMarrell on 03/02/2011 14:50:23 Edited by: WolfMarrell on 03/02/2011 14:50:07 (...)I personally think that being able to hot swap ammo would be a remarkable benefit for hybrids, as this woul...
- by space bear - at 2011.02.03 15:53:00
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12. Gaylente - in Ships and Modules [original thread]
Originally by: Swynet Originally by: TV Evangelist Gallente are WAAAY op with high dps blaster ships. This is largely because armor tanking compliments blaster setups SO WELL! Blasters The damage of blasters is so far and away bett...
- by space bear - at 2011.02.02 20:30:00
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13. Gaylente - in Ships and Modules [original thread]
Edited by: space bear on 02/02/2011 14:40:11 Originally by: Eighties Special Congrats on page three! (...) That could almost be boiled down to the fact that Gallente have a flawed design paradigm. They've got the shortest-ranged weapon...
- by space bear - at 2011.02.02 14:39:00
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14. NERF GALLENTE - in Ships and Modules [original thread]
Originally by: Dr Sheepbringer We need nerfing? ...isn't it punishment enough that we have hybrids? Sure not... We still have some ships that have some sort of usefulness
- by space bear - at 2011.01.31 13:46:00
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15. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Originally by: Umega (...) What a ridiculously broad question. I don't have the slighest idea what ships nor the pilots behind them. Go ahead and conjure up some twisted scenario that's bent to what you want to have happen in this pointle...
- by space bear - at 2011.01.31 13:32:00
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16. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Originally by: Gah'Matar Nothing fancy: [Incursus, rails] ... 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S 125mm Railgun II, Caldari Navy Antimatter Charge S ... We have alread...
- by space bear - at 2011.01.31 07:01:00
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17. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Originally by: Julius Foederatus ...the issue with Gallente is that they can't compete in fleet pvp... The issue with Gallente (if we're talking about blaster boats larger than frigates) is that they can't neither compete in small pvp ...
- by space bear - at 2011.01.28 15:32:00
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18. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Originally by: Tony SoXai Edited by: Tony SoXai on 28/01/2011 05:40:42 "brutix gets the same dps with 220 vulcans as with electron blasters" hahahahahahaha Edit: ^^ implies that every race uses drones just as gallente. also hahahahah...
- by space bear - at 2011.01.28 06:17:00
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19. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Edited by: space bear on 26/01/2011 09:31:05 Originally by: Jones Bones Is this a stealth blaster whine? Don't fix blasters, fix bad pilots. Sure, to make shine ships that are stacking near all possible drawbacks in game for hull ...
- by space bear - at 2011.01.26 09:30:00
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20. Is Gallente really that bad? - in Warfare & Tactics [original thread]
Yup! Shield buffered Astarte... Better ignore the ship bonuses trying to make it work... But it's ok I guess. Using somme common sense, close range weapons as blasters could use good speed and, or at least, a not so bad agility, some kind of tank...
- by space bear - at 2011.01.25 06:40:00
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